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Zrugel

25 Game Reviews

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:) that was a cool game, it made smile.
The music set the pace pretty well, not to fast but also upbeat at the same time.

The graphics and art style were very nice, I'm not sure why but it seems like every other point and click game I play has a somewhat darker tone to the art, almost as though their trying to invoke a sense of dread, not so with this game, the art style seems to invoke (for me at least) a pure, almost childlike sense of curiosity. Which is a great thing to have for a point and click adventure.

Although I do wish the hints were a little more direct, I kind of stumbled my way through the first time I played. I mostly just scanned my mouse around the pages looking for things to click on, and then figuring them out afterwards. (I'm lazy, I know)
It might be a good thing to have extra hints given for what we already found as we've been playing.

Also I think the navigation (specifically in the chicken coup) arrows should be a little darker, not sure if that was intended or not, it wasn't really a big deal though, I just missed a few of them for awhile.

Never really got into "asteroids" myself, but this was okay.
Graphics weren't bad, the ship was kind of plain and I only saw the one enemy but the environment looked pretty good.
There was no sound and you explained that but a few sound effects go a long way when you're playing a game for more than a couple of minutes.
You're attention to detail is good, the glow effect on the letters, the controls and the ship that follows your mouse all neatly fitting on the welcome screen, with the background stars that change position as your perspective moves were all direct and artistic.

Overall, it's not great but it adds a nice polish to an otherwise boring and (sorry) overused game genre.

Nice, this kept me playing for awhile, it's kinda fun, although I never made it that far or survived very long I still enjoyed the gameplay, simple though it is. The controls are easy to understand and the obstacles offer enough challenge to require focus but not so much as to mortify the player for mistakes.

Although I do wish you could get power-ups or upgrades after you've gone though some amount of robots or something like that, it doesn't need it , it's still pretty fun.
Also I think the explosions from the bombs should be a little bigger .

Cool game, it kept me playing for awhile, I enjoyed the simplistic design and the bright contrasting colors. This game is pretty snazzy for being made in just 48 hours.
Not sure if it was intended to be this way, but if you hold one of the arrow keys in, the rotation just keeps on accelerating, and once it gets fast enough you can have (or at least it looks like) multiple beams going at once.

One of if not the best arcade shooter I've played on newgrounds. I have to say my only problem with this game is I personally found shooting bald eagle's to be distasteful, but other than that this was really awesome. The achievements were interesting and creative but simple enough that it kept me trying to get them all (although I do wish they were newgrounds medals) so that definitely added some replay value to the old levels. All in all this is definitely one of the gems of flash games.

Ultima2876 responds:

Thanks man, that means a lot to me :)

And yeah, on the bald-eagle front... I'm not american myself, so I don't know much about bird hunting laws etc. I did hear very close to release that this might be seen as being in bad taste but unfortunately it was too late to do anything about it. I am planning a sequel with various gameplay improvements and I'll likely be removing bald eagles from that.

Thanks again for your support - it's really awesome to know that there's people out there really enjoying the games I create! It gives me a warm fuzzy feeling and it's exactly the reason why I do this for a (sometimes very touch and go) living :)

not awfully fun, but you have to start some to get anywhere. while I was playing, I think I found a small bug, I was on the bottom of the stage just shooting at anything that came by (as far I can tell that doesn't actually do anything) when I got hit by one of the objects, and... nothing, it didn't send me to the defeat screen it just sat there. Anyway not sure if you want to fix that, I just thought I'd let you know. This game seems like the type of project where you try a lot and learn a lot, so keep up the good work ;)

fun and addictive, yes. but I think the score should be based on time avoided not how fast you can go without getting it. I'm not saying you made this wrong or anything, it's just that longevity seems more logical to me. anyway just my two cents, cool game.

lol, that's a pretty simple game, and yet it's so intriguing to play, very cool idea.

not awful. might be nice if the arrows would glow or flash at the correct time, instead of just "guestimating" when the is arrow right over the target.

ssibi responds:

Thnx I'll work on that :)

I like it, but it could definitely be improved upon. First, a small tool tip window would be awesome, even though I'm no stranger to TD game's it took me a little while to figure out what everything did, and I'm ashamed to say just long it took me to understand that "blingbling" was the currency used to buy more towers. another thing is progress, or being able to tell how close the ending is, I got past level 60 with no indication as to what's coming next, or when it would get to me. Overall it's a good game though.

Also some background music might be nice too :)

yofreke responds:

Tooltips would be nice... There actually is no progress, it goes on forever and you can never loose. The miss counter will go up, but that is it. The 'game' is meant to just be a quick time waster, wrap up 15 minutes or something when you're bored. If I do get around to making a second, there will hopefully be some music and more towers and a bit more balanced progression.
Thanks for the comment!

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